![]() ![]() Name | T-800 TERMINATOR MK II | T-101 PULVERIZER | T-501 OBLITERATOR | W4LL-3 SALVAGER | BB-2001 BRAWLER MK IV | ST-D4T4 ANDROID | R1D1 ASTROMECH | SW3-NTZ WELDTECH RELAY | T2J-N2N AEW&C SATELLITE | BSG-102 CENTURION | CAR-BN PROTOTYPE | NFALL-201 ASIMOV | BR-14N MISSILE ARRAY | KR-0LK LASER BATTERY | UL-T0 GRAV LANCE | N3K-R0 DREADNOUGHT MK II | CEL-012 ANNIHILATOR | PRPN-F1RB EXECUTIONER | TOR-N0 UPHOLDER +10% Damage/second (+100% Max)Īutomaton | Automata | A mechanical automata rapidly assembles itself at the outbreak of hostilities (life and damage proportional to total army value). Loses adjustment after switching targets. Allies +1 Attack Range (Max of 3)Īnnihilator will gradually align its focus prisms to optimize attacks on its target. Orbital Satellite relays advanced battlefield information to the Automatons allowing them to fight more effectively. Damage is absorbed at a cost of 5 Damage/1 energy. Upholder is equipped with a powerful energy shield generator that will protect against incoming damage. Forces the target to attack from melee range. Uses built up energy to deal 105 spell damage to an enemy. This highly experimental weapon pierces through enemies in a line.Īnnihilator's High Intensity Beam melts away enemy defenses as if it were butter. Missile Platform is capable of firing splash damaging rockets that temporary stun incoming invaders. ![]() 25% Chance to stun enemies near the Asimov for 1 second. The Asimov's massive size lets them rock the world. 8% Chance to Malfunction and lose 20% of its Life They have extremely high damage output, but their performance can vary. U87 Prototypes are extremely unstable machines. ![]() All Centurions on the field share the same HP pool Priority targeting identifies the strongest proximate enemy and order nearby allies to focus fire.Ĭenturions are hooked up to a massive defensive network that enables them to share attacks. Target priority: random adjacent unit it prioritizes closer units first (side-bordering is closer than corner-bordering).Īuto Welding constantly heals a friendly Automaton at the cost of this unit's Life. Adds Life, + % Damage, % Attack speed, % Movement Speed, and reduces damage taken by %. Uplink: This Astromech Droid will uplink to a nearby Automaton unit. Revives after 4 seconds with % health.Īlso buildable above units now. Nearby fallen allies grant % damage reduction (Max %)Īndroids have become sophisticated enough to reassemble themselves after death, but can only achieve a portion of its previous capability. Salvager is capable of quickly scavenging the battlefield for additional defense. Max 50% can be reached even with 1 Obliterator because the duration of Concussion Shell is prolonged for another 3,5 s after each new hit (since v7.04). % Chance to deal % damage to nearby units.Ĭoncussion Shell: Pressurized sound wave shock the target and nearby enemies. Pulverizer has temperamental explosive rounds that can damage nearby enemies. A mechanical automata rapidly assembles itself at the outbreak of hostilities (life and damage proportional to total army value).
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